American Baseball League Rules

 

The American Baseball League (ABL) is NOT a fantasy sports league. It is a simulation baseball league. There are coaches, owners, and players just like a real baseball organization, however everything is simulated using OOTP6. You are not required to own the game or pay any money at any time; though a donation is appreciated as the league’s commissioner spends anywhere from 30-70 hours a week on the website, message board and league file. The American Baseball League is in no way affiliated with the MLB or any other baseball organization. The league was originally 16 teams strong, but soon after implemented plans to expand by 4 teams every other offseason.



Your Role in the American Baseball League

There are many people who have given a significant amount of their time and effort into this league. The ABL was raised from the ashes of the ASFL, a football simulation league that was also a product of a great deal of time and effort. Because of this, it is not unfair to ask activity from the members of the league. There are multiple ways for you to contribute and every single role within this league is important and relies on the others. There are three roles that you can join the league as:

Player
Joining the American Baseball League as a player is simple and it does not take the time or effort to manage as the coach or owner roles. If you create a player, you will be able to watch that player enter the organization of one of the ABL’s teams and work to develop the player.

To create a player, visit the player form page and fill out the required information. It is extremely important that you pay close attention to this form, as if there are any fields left blank, the form can and will be ignored. The player must have a real male name. The bio of the player should be focused on, as this is what will either make or break your player. If it is obvious that not much time or effort was put into the player creation form, chances are your player will have talent levels that might not even take him out of the major leagues. If done correctly and thoroughly, the bio will be enough to make your player a potential ABL All-Star. Your player will be rated almost entirely by the bio you submit. If you give a horrid bio in the commissioner’s eyes your player will be rated very poorly. You need to spend time on your bio and give your players accomplishments within the bio. All members are told the same thing prior to creating a player so that all players are created from the same start point. This is done to keep things as fair as possible. Your player’s age will be determined by the game engine, based upon the current players at that position in the league. It is rare that an MCP player will be under 20 years of age. If you ask for assistance from any other member of the ABL with your bio then expect harsh consequences. This includes potential banishment, the same is true of a member copying anything from an outside source to use in their bio.

Once your player form is submitted and approved by the Commissioner, then your player will be put into the upcoming draftee pool. This will be the limbo that he will remain in until it is time for the Member Created Player (MCP) draft. During the MCP draft, your player will be selected by an ABL team. Once your player is on the team it will be your job to earn reward points (See Reward Points Section) and use the points in order to increase the development of your player, so that he can move from the minor leagues to the major league team. You must earn reward points for your player to become anything of value in this league.

Current coaches and owners are not allowed to create a player unless they have earned 200 reward points. The league can waive this right if the person involved barely earns enough points per season to keep their job, or simply if they aren’t active enough in past seasons.  Members who already have created a player are allowed to create a second player once their original player has reached his talent levels and/or turned 26 years of age. If you are eligible for a second player because your first has turned 26, you must wait until the next draft to become eligible. The commissioner may choose to put you into free agency directly after the draft however.

Coach
If you are up to the opportunity of coaching for an American Baseball League team then you need to get one of the league’s current owners to sign you to be his coach. You can do this by going to the message board and posting under the General Section that you are looking for a job along with your contact info and a little bit about yourself, so that they know whether or not you are a good fit for their organization. Prior to doing this you will need to contact the commissioner so that he can make sure you understand how the league works.

When you accept a coaching position you are also accepting a number of responsibilities. First and foremost, let it be known that the coaching spot should not be viewed as a long term position. Your goal as a coach is to learn as much as you can about OOTP and the league from your owner. In doing this, you are molding yourself to be a future owner of a team. The commissioner determines potential owners based upon the following:

1.      Your activity level on the message board. You must post regularly (at least daily) and in a respectable fashion. This is the best way for you to show that you are intelligent and know a thing or two about the sporting world and the American Baseball League.

2.      Your ability to earn reward points. Most new owners come into the job with at least 15-20 reward points and at least 150-200 posts. This does vary, but without being at those levels you aren’t likely to be considered unless you show tremendous potential in a short period of time.

3.      Your ability to fit in with the current members of the league. Yes there are some assholes in the league and yes there probably is at least one person that you don’t like from the get go. How you handle these people and the amount of respect you can command from the league in general help determine what the commissioner thinks of your chances at being both a successful member and owner in the league.

4.      Your understanding of how the league works and of how to navigate the site. The last thing the commissioner wants is someone he has to explain things to at every turn; the type of person who can’t figure anything out for themselves and is a complete failure on a Darwinian level. These are the types of people that should be shunned from society and aren’t likely to ever own in the league. If something is clearly explained on the rules page and/or on the message board the commissioner will typically expect you to know it without having to ask him. It’s acceptable to ask him for help early on in your ownership or when he lets you know that you are being looked at as a potential owner, but you should be able to understand things after doing them once or asking him once.

5.      The final expectation is that you understand who the good players are in the league and a small history of the league. You should know who did well last season (both teams and players) and what you (and the rest of the league) should expect from them this season. If you don’t become familiar with the players and the OOTP files quickly your chances of winning could be dramatically reduced. The best way to show you have an understanding of the players is through the message board; post in threads about the league and its players, and/or write an article previewing or reviewing a season- both will certainly increase your standing in the commissioner’s eyes.

The majority of the tasks that you will find yourself facing as a coach of an ABL team involve the direct handling of the organization's minor league system. You will be responsible for tracking players' stats and developments and you will be the one to set the batting lineups and pitching rotations at each level of your organization. Again, a coaching spot should be viewed as a temporary position in order to better your candidacy for ownership.

An owner has the right to fire you at any time if they feel that you are not being as active as they need you to be or if you disappear without alerting them ahead of time. If something comes up, such as a family emergency or personal event, then you can come back and look for a new job without anything being held against you.

Owner

The position of owner is can be one of the most enjoyable and strenuous positions in the ABL. You will have complete control over your entire organization from coach hiring’s to signings and trades. As a coach or player, you're not given requirements in order to maintain your position. As an owner, you are faced with three annual requirements. Failure to meet these requirements will ultimately end in your termination as an owner of an ABL team.

1.      Earn fifty reward points per season for your team.

2.      Complete an assignment as detailed by the commissioner

3.      Write an article earning a minimum of three reward points.

 

All owners are required to stay reasonably active through the message board and through updating your team with the various forms. If there is a period where the owner will not be able to do this, they are responsible for getting in contact with the commissioner through e-mail or the message board and letting him know. All owners are responsible for submitting their team's transaction forms at the beginning of the season and are responsible for making sure that their coach does the same for the organization’s minor league teams.

A small side note: for all new owners, you are expected to talk to the commissioner about trading and making moves with your team before doing them. This league is known for turning new owners into easily molested choir boys rather quickly if you don’t know what you’re doing. This is one of the few times the commissioner encourages you to ask him questions with your team and not doing so can be looked at as a negative towards yourself.

 

All members are prohibited from recruiting members of this league to join any other league and vice versa as it is our practice not to recruit from other sim leagues. Any violation of this will result in probation, and/or fines, and/or suspensions, and perhaps banishment especially for repeat offenders.

 

Switching Teams

 

As a Player: If your player is under contract, the only way you can switch teams is if the owner decides to trade you. Aside from when they are initially drafted, MCP Players are in charge of who they sign with along with the terms of their contract. However any MCP Player created by one of the leagues owners or coaches cannot sign with his own team at any point in time. If the MCP Player is created during the season he cannot be traded to the creator’s team until the next season. If the MCP Player is drafted in the MCP Draft, he can be traded to the creator’s team at any point during the following season, but the member cannot threaten inactivity or other forms of manipulation to create a trade. If this is found to be the case the player will be stuck with the original team for the season.

 

As a Coach: There are no restrictions regarding the switching of teams by a coach. However, it is required that the owner of your new team e-mail the commissioner of the hiring. A coach may also be promoted to an owner at any time by the commissioner.

 

As an Owner: There are only four situations in which an owner could switch teams.

1.      If the owner is from the area where a new expansion team is being established.

2.      If a team that the owner has previously coached has an owner vacancy. The new team's record must be worse or comparable to the owner's current team record, and the coach will have needed to have spent a decent amount of time coaching for the team.

3.      If the owner is from the area of an established team with a record worse than the owner's current team that has been recently vacated.

4.      If the owner has been fired for inactivity or failing to meet the owner requirements and has proved to the commissioner that he is ready to take another team.

 

 

Reward Points

There are a number of ways in which you can earn reward points. Reward points can be used to improve the ratings of a player or the talents of a player. There is no cap as to how many reward points you can earn per season however reward points do not carry over into the next season and all must be redeemed at the end of the season, or you risk losing the points altogether. However, members who only have MCP Players can hold on to their points from season to season. If a coach earns points for one team then quits or is fired, the points stay with the team he was on. If a coach earns points while he’s not on a team then the points carry over to the team he signs with. Once an owner is replaced, the team’s points are wiped out, unless the coach takes over ownership, then his points would carry over, but the owners would be erased.

 

Ways For All Members to Earn Reward Points:

 

·         1-5 Points for every live game (PBP) attended. The exact amount of points depends on the number of people present, the time spent, and the amount of activity in the event.

·         1-5 Points for every draft attended or up to 2 Points for lists sent in.

·         1-5 Points for every article written. The amount of points depends on the quality. Occasionally, it will be possible to earn more depending on any bonuses offered by the commissioner.

·         1-3 Points for every interview conducted. The amount of points depends on quality and length. Also keep in mind if you’re interviewing someone else, your grade will be determined almost exclusively on what you have written; not on their responses.

·         1-10 Points for every assignment completed for the commissioner. The amount of points is dependant on the assignment given.

·         1-5 Points for every rivalry update written. The amount of points depends on the quality.

·         1-5 Points for every trivia question answered on the message board. The amount of points is dependant on the difficulty of the question.

·         An Unlimited Amount of Points is available through playing the Day to Day Pick'em game on the message board.

 

 

Reward Points Available to Players Only:

 

·         10 Points for being selected to any all-star team OR their nation's World Cup team.

·         5 Points for winning a championship in A, AA, AAA, ML, or World Cup.*

·         5 Points for winning the Member Created Player of the Year Award.

·         5 Points for winning the Rookie Member Created Player of the Year Award.

 

(Remember that players can also earn reward points in the general ways listed above this section)

* The player must finish the season with that team and get at least 35 at bats or appear in at least five games as a reliever. Pitchers must throw at least 17 innings as a starter for it to count. The player must be on the team’s roster at least two weeks before the end of the season. For the World Cup, they must be selected and appear in a game and not start the World Cup on the reserve list.

 

Additionally, points will be distributed to the top five reward point earners among players in a season. 10 points for first, 7 for second, 5 for third, 3 for fourth, and 1 for fifth.

 

Reward Points Available to Owners

 

·         1 Point for being the team with the most players in the all-star game.

·         1 Point for winning the best coach award.

·         1 Point for winning the best owner award.

·         5 Points for having your coach move on to owning.

·         1 Point for making the playoffs and an additional point for each playoff series won.

 

There will be 5 points given to the team that has the MCP player who earned the most reward points in a season, 4 points to the team with MCP player who earned the second most, 3 for third, 2 for fourth, and 1 for fifth. Additionally, it is possible for an owner to earn reward points for winning the following trophies.

 

The Presidents Trophy: Rewarded to the organization with the best overall record through the major and minor leagues.

1st Place: Five Points

2nd Place: Three Points

3rd Place: One Point

 

The Lords Trophy: Rewarded to the organization with the best overall record from its three minor league teams

1st Place: Three Points

2st Place: Two Points

3rd Place: One Point

 

Rivalries: Each team can be involved in up to 3 rivalries. These Rivalries can be formed based on geography, owner rivalry, or divisional rivalry.

Points are earned based on the outcome of head-to-head games over the course of a season against your rival.

 

Option A: Winner takes all. The Winner of the season series takes all the points available for the rivalry.

Option B: Proportional. If team A wins 6 out of 10 games in the season series vs team B, they are awarded 3 of 5 reward points available. Team B gets the other 2 points. If the numbers don’t match up then rounding will be done as accurately as possible.

Option C: Set Amounts. Before the season, the two owners involved can choose to allocate the amount of points going to the winner and the amount of points going to the loser. They can also choose to determine a minimum win amount for the loser to earn their points, or to earn a lower amount of points.

In order for either team to receive their rivalry points, there must be at least 1 preview or in season write-up and at least 1 review write-up for the rivalry from either owner. Each owner may do a write-up of the rivalry up to 3 times in the season for up to 5 points.

 

Spending Reward Points

 

Coach/Owner Redemptions:

·         7 Points to upgrade a pitchers endurance one point. [You can only add 3 endurance points to any one player, and you can only redeem 5 total points towards endurance in a season.]

·         15 Points to increase any rating for a player vs LHP/RHP or RHB/LHB by one.

·         30 Points to increase any talent rating of a player by one.

·         30 Points to add $500k cash.

·         50 Points to add $1 mil cash.

·         125 Points to add $2.5 mil cash.

·         225 Points to add $5 mil cash.

·         450 Points to add $10 mil cash.

 

Player Redemptions:

·         1 Point to change your player's jersey number.

·         2 Points to give your player a nickname

·         2 Points to improve base running instincts by one.

·         3 Points to upgrade any rating vs LHP/LHB or RHP/RHB by one without exceeding the player's talent ability.

·         3 Points to improve pitching endurance by one without exceeding 120% of the original value.

·         3 Points to improve your defensive range rating by one without exceeding 120% of the original value.

·         3 Points to improve your defensive arm rating by one without exceeding 120% of the original value.

·         5 Points to improve your ability to sacrifice bunt. You can only do this twice.

·         5 Points to improve your ability to bunt for a hit. You can only do this twice.

·         10 Points to learn a new position.

 

 

In-Season Information

 

Making Transactions

 

Trades: As an owner of an ABL organization you have free reign over every trade. Although a coach can certainly assist you in finding trade offers they are not permitted to actually make the transaction. There is no limit to the amount of trades a team can make, however no trades may be made between a season's trade deadline and the start of the new season. For a trade to become official both owners are required to e-mail the commissioner. In the e-mail you must also say where the players you acquire will be placed in the organization. A proper trade e-mail will look as follows:

 

TAMPA gets: Joe Nobody (Placed in AAA)

NEW ORLEANS gets: John Doe (Placed in AA)

 

The maximum number of players per team per trade is five. If a deal has been reached consisting of more than five players per team the team may break the trade into two separate deals and thus two separate e-mails to the commissioner. All trades involving players must have at least one player from each team being traded. Any player that an owner trades for needs to have the level he is being placed at denoted in the trade email. Besides players, teams are also able to trade draft picks (excluding MCP draft picks) and cash. Any traded picks must be denoted by their round and original owner; if the pick number is known it is to be denoted in parenthesis, 2nd Round Pick (DAL) (#42) for example. The most cash that can be traded at once is $10 million. The most cash a team can have is $100 million. If a trade appears unfair by the commissioner, the commissioner can exercise his right to veto the trade. Trade emails must be sent within 72 hours of each other; if they aren’t sent in that span the commissioner has the right to delete any emails and one or both owners may be required to resend an email- If a trade email is received from one of the two owners involved, the first owner is allowed to back out of the trade if the second owner takes more than 72 hours to send in his email for the trade. All trades need to be sent with the pieces being dealt presented in a vertical manner.

 

Signings: To try to sign a free agent onto your roster you must make a post in the appropriate section on the message board. You are allowed to sign one player per sim; though the first few sims of the season usually see the commissioner allow for up to two or three signings. All teams must adhere to the $100 million salary cap.

 

Extensions: To attempt to sign a player already on your roster to an extension you must e-mail the commissioner the newly desired contract amount and number of years. You can only extend the contracts of players in their last year of their current contract. The minimum contract is $300k.

 

For all of the aforementioned transactions (as well as any submitted forms), the transaction deadline for each sim will be the day before at 4:30 PM EST (for 2008). The commissioner must receive a form by 4:30 for it to be updated. If the transaction is done after this time it can and most likely will not be reflected on the upcoming sim. This also applies to the transaction forms. The transaction deadline time will likely change from season to season.

 

 

Injuries/Disabled List

 

If a player becomes injured you have the option of placing him on the fifteen or sixty day disabled list. In doing this, you are enabling some other player to possibly be called up from your farm system to take up his roster spot. If a player is injured and the owner does not place him on the disabled list then he will continue to take up one of the spots for your 25 man roster.

 

Rosters

 

All teams are required to keep at least twenty players on each team in all of their levels within the organization. Every minor league team must also have one player at each position and at least eight pitchers. All Major League teams must have 20 players and must be able to field a full 9-man lineup. To meet the positional requirement in the minor leagues you must have every position listed by one of the players at each level as their primary position.* The maximum amount of players at the major league level is 25; for the minors the maximum is 30. For the post season, owners have until the first playoff sim to send in their twenty-five man playoff rosters, or the commissioner will determine the team himself.

 

*You can have players from a different position play another position, but unless the roster has one player with each of the fielding positions listed you do not meet the roster requirement.

 

OOTP ROSTER RULE BREAKDOWN


Minor League Option Years are enabled: a player can play in the minors for 3 years if he is on the 40-man roster. After that time he must stay on the 25-man roster or clear waivers.

Rule-5 Draft is disabled, This was determined in the middle of 2004 and will be kept that way indefinitely.

Salary Arbitration is enabled, Players with more than 3, but less than 6 years of MLB time are given arbitrary salaries by the game in the offseason. Before that they get the league minimum, after that they are free agents.

A player has qualified for a full service year if they are on the 40-man roster for 170 days.

Minor League Free Agents are enabled, If a player has been in the minors for 6 years and is not on the 40-man roster he becomes a free agent after the season is over.

In addition to these rules you are not allowed to change the main position of a player in mid-season, only in the offseason. You can however play a player at a position different from the main one he is listed at.

 

Sim Schedule

 

There will be three sims per week with ten OOTP days being simmed at a time. The days will usually be available on the ABL website however occasionally they will be altered, depending on the commissioner's schedule. These days typically change from season to season and the commissioner reserves the right to change the amount of sims or days per sim prior to, or during, each season. Whenever there is a live PBP game it will be announced on the message board along with a notice on the ABL website. A real-time schedule is available in the League Info section of the message board during each season.

 

Off-Season Information

 

Free Agency

 

All of the free agency updates will be on the message board. The free agency period consists of 30 OOTP days which will be broken into two to five physical days. The interested teams will send in an e-mail to the commissioner stating who they want to offer a contract to, how long the contract will be, and how much per year the contract will give the player. Eventually, the player will sign to whatever team gives him the best offer. However, it is important to note that a player will sometimes simply not want to join your organization regardless of the offer that you give them. All non-drafted MCP Players are eligible to be free agents in the free agency period, however you must come to an agreement on a contract with them personally and then both parties must email it to the commissioner. The same is true of any MCP Player who has become a regular free agent. Any MCP player acquired via free agency must earn at least five reward points during their first season (not in the offseason prior).

 

 

The Drafts

 

There are two drafts that happen every off-season: The MCP draft and the Amateur draft. The MCP draft takes all of the newly created MCP players and puts them into a pool until they are drafted by an ABL team. MCP Players that are not drafted will be put into the free agent pool following the draft. The draft is one round and the draft order is chosen semi-randomly, with the team's season record helping determine where in the draft their pick can fall. MCP draft picks can not be traded. The amateur draft consists entirely of OOTP created players and is ten rounds long. Draft picks for the amateur draft can be traded. The MCP draft order determination process with details is as follows:


16 Teams
There will be 40 numbers assigned overall,
The bottom 4 teams from the season before will be allocated 4 numbers in the pool.
Teams with records 9th to 12th best from the previous season will get 3.
The best 4 teams not to make the playoffs will get 2.
Division winners will get 1.
Numbers will be drawn using Random.org's Number Generator.
The 1st group can pick as low as 8th.
The 2nd group can pick as low as 12th.
The 3rd group can pick as high as 5th.
Division Winners can pick as high as 9th.

20 Teams
There will be 60 numbers assigned overall,
The bottom 4 teams from the season before will be allocated 5 numbers in the pool.
Teams with records 13-16 will get 4.
Teams with records 9-12 teams will get 3.
The best 4 teams that dont make the postseason will get 2.
Division winners will get 1.
Numbers will be drawn using Random.org's Number Generator.
The 1st group can pick as low as 8th.
The 2nd group can pick as low as 12th.
The 3rd group can pick as low as 16th, and as high as 5th.
The 4th group can pick as high as 9th.
Division Winners can pick as high as 13th.

24 Teams
There will be 58 numbers assigned overall,
The bottom 6 teams from the season before will be allocated 4 numbers in the pool.
Teams with records 13-18 from the previous season will get 3.
The best 4 teams not to make the playoffs will get 2.
Division winners & Wild cards will get 1.
Numbers will be drawn using Random.org's Number Generator.
The 1st group can pick as low as 12th.
The 2nd group can pick as low as 18th.
The 3rd group can pick as high as 9th.
Playoff teams can pick as high as 13th.

28 Teams
There will be 76 numbers assigned overall,
The bottom 8 teams from the previous season will get 4 numbers allocated to them.
Teams with records 13-20 will get 3.
The best 4 teams that dont make the playoffs will get 2.
Division Champs & Wild Cards will get 1.
Numbers will be drawn using Random.org's Number Generator.
The 1st group can pick as low as 14th.
The 2nd group can pick as low as 21st.
The 3rd group can pick as high as 8th.
Playoff Teams can pick as high as 15th.

32 Teams
There will be 80 numbers assigned overall,
The bottom 8 teams will get 4 numbers allocated to them.
Teams with records 17-24 will get 3.
The best 8 teams that dont make the playoffs will get 2.
Division Champs will get 1.
Numbers will be drawn using Random.org's Number Generator.
The 1st group can pick as low as 16th.
The 2nd group can pick as low as 24th.
The 3rd group can pick as high as 9th.
Division Winners can pick as high as 17th.

 

 

 

The Off-Season Cups

 

The World Cup

 

Alternating off-seasons with the Open Cup, the World Cup takes the eighteen countries that all of the ABL players are from and creates a national team for each of them. These teams are then drawn into groups for the World Cup tournament. In the tournament 8 teams move on to the knockout round to determine the World Champion. General Managers will be chosen for every country. Players and Coaches are eligible to become the GM of a World Cup team and will earn 5 reward points for doing so. This is also a strong step towards ownership should you help bring a team home with the championship.

 

The Countries:

Australia
Canada
China
Colombia
Cuba
Dominican Rep
England
Italy
Japan
Mexico
Netherlands
Panama
Puerto Rico
South Africa
South Korea
Taiwan
USA
Venezuela

 

The Open Cup

 

The Open Cup takes every major and minor league team in the American Baseball League and seeds them based on their records from the prior season. Every team at every level of the American Baseball League participates in a traditional single-elimination format, but with different length series being played against another team each round. In the Open Cup, each classification could be drawn against any other classification at any time. For instance, Las VegasA team could play Chicago’s AAA team in the first round while Atlanta’s AA team could face the winner of the Miami Talons vs the New Orleans Colonels. The Open Cup was disbanded after the 2009 edition.

 

 

Spring Training

 

Every off-season Spring Training takes place. This in an excellent opportunity to get some much needed points into a certain category for every player. Every player will have twenty points to distribute freely among four categories. Positional players and pitchers will have different categories. You also have the chance to teach a player a new position during spring training. Players are not allocated ratings points; these are spring training points which if used properly can help or hurt your player’s development.

 

 

 

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